Combat_Mission_Afrika_Korps.Razor1911

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Uploaded by anonymous at June 22, 2006 (5 years ago) to category Games » PC. Downloads 1
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Combat_Mission_Afrika_Korps.Razor1911
Combat_Mission_Afrika_Korps.Razor1911.bin (749.42 Mb)
Combat_Mission_Afrika_Korps.Razor1911.nfo (3.25 Kb)
Combat_Mission_Afrika_Korps.Razor1911.cue (125.00 b)
Description
http://www.battlefront.com/products/cmak/cmak.html From the site: Combat Mission: Afrika Korps (CMAK) is the latest game in the award winning Combat Mission series. Based on the same engine as Combat Mission: Barbarossa to Berlin (Wargame of the Year 2002 - Computer Gaming World and the 2002 Best Turn Based Strategy Game - PC Gamer), it introduces a number of important upgrades and changes relevant for the fighting in the North African deserts, the Italian mountains and the island of Crete, such as multi-turreted tanks, dust clouds kicked up by artillery and moving vehicles plus much more. Combat Mission: Afrika Korps is a 1-2 ...
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Size: 15.79 Gb Age: 1 years

Peers: 13 Seeds: 15

Files (3): DVD1/rzr-avp1/rzr-avp1.iso (7.9 GB) DVD2/rzr-avp2/rzr-avp2.iso (7.9 GB) rzr-avsp.nfo (3.6 KB)

Comments (54): ill try to download this game, i dont have really much experioence with mounting, i tried it only few times, i have i5 processor, ATI radeon 1gb gddr5 eah5850 graphic card, 1500gb hard disc, its not the problem i hope so... Somebody has a problem with multiplayer (LAN) ? Also i have same problem as evane241 ... cant run it in dx11 >:( Win 7 64bit Q9440 ATI 5850 4Gb Ram AND YES MY GRAPHIC CARD SUPPORTS DX11 :P i had no problem installing the game and the game does not crash on me and the cut scenes have sound and work but my problem is when the game play starts i have no sound at all in any of the Campaign please help jeah ppl, grat game - great work razors!! but still one little prob: THE SOUND IN THE IN GAME CUTSCENES WONT WORK for me... Anyone knows how 2 fix tht..?? hi guys . I installed without any complications and it seemed to run smoothly right to the point where it loads the level. I've only tried with the Alien Campaign and I 've only got to the first introscene then I get on th

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Files (3): rzr-me2a.iso (7.3 GB) rzr-me2b.iso (7.0 GB) rzr-mae2.nfo (3.2 KB)

Comments (6): ok i dl'ed it, took me 1d 16hs for doing so, and when i try to look for a iso file, there is none, not in either DVD1, nor DVD2, anyone got any idea on how to fix this? Yo, can anybody help me out? I downloaded the files, installed the discs, mounted the discs, I replaced the Mass Effect 2 program file with the cracked file pressed play, and it loaded up only to say: Mass Effect 2 has stop working. Then it prompts me to close program & check online for a solution or just close the program. Please anyone, help me plz............ thnx in advance After like a week of downloading this monster I go to run the Setup.exe file via Poweriso. I get an error message that it is not compatible with my version of windows (Win7 Ultimate 64), as if it is looking for a 64 bit version. Anybody else get this? I tried to change the compatibility as well with the same result. I haven't seen anything new that has a specific 32/64 bit requirement. Do these have to be burned to DVD in order to run properly? I don't want

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Files (4): Grand.Theft.Auto.IV-Razor1911.JPG (88.8 KB) Grand.Theft.Auto.IV-Razor1911.nfo (3.6 KB)

Comments (46): EVERYTHING IS WORKING FINE BUT THE GAME IS LAGGING EVEN THOUGH I HAVE MORE THAN RECOMMENDED SYSTEM REQUIREMENTS PLEASE HELP ME BUT I AM PLANNING TO BUY AN EXTRA RAM OF 4GB WILL IT STOP LAGGING IF I DO THAT? NEED SOME ADVISE..... PLEASE MAIL ME (abhinandan.1992@rediffmail.com) MY SYSTEM CONFIGURATION IS: Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621) Language: English (Regional Setting: English) Processor: AMD Athlon(tm) II X2 245 Processor (2 CPUs), ~2.9GHz Memory: 4096MB RAM Available OS Memory: 3072MB RAM Page File: 1044MB used, 5096MB available DirectX Version: DirectX 11 Display Devices: Card name: ATI Radeon HD 5450 Display Memory: 2295 MB Dedicated Memory: 1015 MB Shared Memory: 1279 MB Current Mode: 1600 x 900 (32 bit) (60Hz) Sound Devices: Description: Speakers (VIA High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO Sound Capture Devices: Desc

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Files (3): DVD 1/rzr-etw1.iso (7.7 GB) DVD 2/rzr-etw2.iso (4.1 GB) rzr-etwa.nfo (3.2 KB)

Comments (149): i have lan fix for this game i only tested it on special forces with update 5 ,but it should work indifirent, go to utube and search etw lan fix it doesnt let me write links in coments Hi all when I click on Empire.exe to run the game it comes up with an error message saying d3dx9_40.dll wasnt found to fix the error try reinstalling game, I have tried to use the fixes but it doesnt seem to work. any help?! i have a problem with install.....cd 2 why?! EnigmaticSoldier quit whining and go buy the game then. Works brilliantly for me!! Its a bitch to install, seeders are very limeted, about 200 were on, and only 20 seeding -_- Overall a good download, no viruses, however its teh messing about to get it to work which bugged me, although its free :D so who am I to complain? I wouldn't suggest downloading this, for people who dont know what they're doing or cant be bothered to set it all up right, other than that a fine download and i'm happily playing the game =) i installed it and everything...works o

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Info Hash: 0DCA8C235D7C4AA45D9E4FD022753D4466FB6C6A Google Torrentz.com
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Description

http://www.battlefront.com/products/cmak/cmak.html

From the site:

Combat Mission: Afrika Korps (CMAK) is the latest game in the award winning Combat Mission series. Based on the same engine as Combat Mission: Barbarossa to Berlin (Wargame of the Year 2002 - Computer Gaming World and the 2002 Best Turn Based Strategy Game - PC Gamer), it introduces a number of important upgrades and changes relevant for the fighting in the North African deserts, the Italian mountains and the island of Crete, such as multi-turreted tanks, dust clouds kicked up by artillery and moving vehicles plus much more.



Combat Mission: Afrika Korps is a 1-2 player, hybrid turn-based/realtime 3D simulation of WWII tactical warfare in parts of the Mediterranean Theater including North Africa, Italy, Sicily and Crete from 1940 to 1945.

Experience combat in a full 3D battlefield as machinegun tracers arc overhead and exploding artillery shells shake the earth! Watch the famous Deutsches Afrika Korps storm the fortress of Tobruk, or help the US and British forces defend against powerful German counter strikes at Anzio. Fight with the elite German Fallschirmjäger units in Crete, or follow General Patton's sweep across the island of Sicily.

The fluid game interface combines with 3D lines of sight, misidentification of targets, enemy detection by sound, advanced armor penetration systems, unit morale and leadership effects, spreading fires and billowing smoke, wind and weather ? and much more to bring you unprecedented realism in a computer simulation.



SETTING

Combat Mission: Afrika Korps covers the war in North Africa, Italy and Crete from 1940 to 1945. From the sweeping deserts of Libya to the mountainous Gothic Line in Northern Italy to the islands of Crete and Sicily. Combat Mission: Afrika Korps will bring combat to very diverse areas each with their own unique forces available, terrain and weather.

Battles and Operations can be designed, modified and customized by the player with the full Editor that is built into the game. Create your own maps, save them and even re-use them in different battles using the new Map Import Feature or let the powerful Automap creator do it for you.



SCALE

Units are squads, teams, and individual vehicles. You can command a force as small as a depleted platoon, or as large as a several reinforced battalions. Each man and weapon is kept track of for maximum realism.

Full Tables of Organization and Equipment (TO&E) for all the nations represented (Germany, USA, Italy, Britain, Canada, New Zealand, Australia, Poland, South Africa, France) are modeled with thousands of different unit types available depending on the year, month and region.

There are two types of maps in Combat Mission: Afrika Korps. Battle and Operation maps. Individual fights will occur across a Battle map while the longer operations (several linked battles) are fought with the Operation maps.



SCOPE

Each turn is equal to 60 seconds of combat. Players give orders in a turn-based fashion, and then these orders are simultaneously executed for 60 seconds of real time action. Then the next orders phase begins. A typical scenario lasts about 20-60 turns, or 20-60 minutes of simulated combat but this can be adjusted by the player.



FEATURES

There is much new, different, and better about Combat Mission: Afrika Korps. While the game is based on its award-winning predecessor, Combat Mission: Barbarossa to Berlin, it introduces new desert environments and terrain types, as well as features like multi-turreted vehicles and dust clouds from explosions and moving vehicles.

Most features break with "standard" conventions, like spotting via sound, or misidentification of targets. Others simply do a much better job, like the instant feedback 3D LOS check. Still others go into uncharted territory, like the adjustable waypoint movement system and incredibly accurate armor penetration algorithms.

Battles and Operations can be designed, modified and customized by the player with the full Editor that is built into the game. Create your own maps, save them and even re-use them in different battles using the new Map Import Feature or let the powerful Automap creator do it for you.

Use the Quick Battle Generator to make a new battle for limitless replayability or play one of the many included Scenarios and Operations.

The game and 210+ page PDF manual comes in three different installable versions, English, French or German.



HISTORICAL ACCURACY

Using the research and effort put into Combat Mission: Barbarossa to Berlin as a benchmark, we have gone even further with Combat Mission: Afrika Korps to bring you the utmost in historical integrity.

Fully researched and detailed TO&E (Tables of Organization and Equipment) for all seven nations.

Accurate OB's (Orders of Battle).

Optional Historical Rarity of Units ensures players will no longer have to worry that their opponents "cherry picked" their forces.

Meticulously researched vehicle and uniform models, paint schemes and even sound effects help to bundle Combat Mission: Afrika Korps in a package that is a joy for the eyes, ears and mind to behold.



SUMMATION

Last year we raised the bar for quality and gameplay to unprecedented heights with the release of Combat Mission: Barbarossa to Berlin. With the release of Combat Mission: Afrika Korps we continue to push the envelope of war gaming and once more establish the new standard.

Combat Mission: Afrika Korps will leave no doubt in your mind that we have created the most historically accurate, enjoyable and authentic wargame to date.

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