A downloads is the number of how many times the torrent has been downloaded according to its tracker record
A seeder is a peer that has a complete copy of the torrent and still offers it for upload. The more seeders there are, the better the chances are for completion of the file
A leech is usually a peer who has a negative effect on the swarm by having a very poor share ratio - in other words, downloading much more than they upload. Most leeches are users on asymmetric internet connections who do not leave their BitTorrent client open to seed the file after their download has completed. However, some leeches intentionally avoid uploading by using modified clients or excessively limiting their upload speed. The term leech, however, can be used simply to describe a peer - or any client that does not have 100% of the data
A peer is one instance of a BitTorrent client running on a computer on the Internet that other clients connect to and transfer data. Usually a peer does not have the complete file, but only parts of it, however, peer can be used to refer to any participant in the swarm (in this case, also known as a client). Note that the colloquial definition of peer is anybody, leech or seed, involved in a torrent
A health (or avaiability) the number of full copies of the file available to the client. Each seeder adds 1.0 to this number, as they have one complete copy of the file. A connected peer with a fraction of the file available adds that fraction to the availability, if no other peer has this part of the file. (ie. a peer with 65.3% of the file downloaded increases the availability by 0.653, when two peers who both have the same 50% of the file downloaded and there is one seeder the availability is 1.5)
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Note: Unlike other torrent indexes we find more trackers for a torrent and put them sorted by seeders into the torrent upon every download. This should improve download speed. Extra trackers marked with '+' sign. If you have problems with this then let us know.
No$gba
(*) no$gba/wifi can send/receive packets, commercial programs are still getting stuck somewhere in transmission. NEW in v2.4d: Pictochat is now successfully exchanging authentication and associations requests and responses. After that, on real hardware, the host should immediately send data frames (via port 090h presumably), in no$gba, the host doesn\\\'t send any such data frames for whatever reason (only the client does, via port 094h). Info on fixing that problem would be highly welcome. Built-in help text (in debug ver) contains almost complete wifi specs now.
(**) faster rendering is mainly relevant to games that do not support frameskip (eg. games that use video capture to output 3d graphics to both screens) from my testings, games with two-dimensional polygon graphics are ca. 2x faster than with opengl (that including the cpu emulation, so the \\\'raw\\\' rendering is apparently a lot faster). games with three-dimensional graphics are somewhat 1.6x faster than with opengl. above values are meant relative to microsoft\\\'s generic opengl driver, timings might eventually differ with drivers from other manufacturers. aside from faster emulation, the new software renderer additionally supports edge-marking, toon-table, and more accurate polygon sizes and positions. current version does still include an option for re-activing the old opengl renderer (for testing and comparision purposes) (there\\\'s also a new option to disable rendering, just to see how fast it could get without the 3d stuff).
(***) The 3D rendering engine is now almost twice as fast as in v2.6, parts due to using MMX code, parts due to general optimizations. Most games aren\\\'t running that much faster, though the improvement may be significant in games that have high rendering load combined with little cpu load.
The new Auto Backup detection does detect the correct type when starting the game, and (theoretically) it should properly save data later on in the game (though without at least a gigahertz computer, it\\\'d be a pain to verify that).