AdvancED ActionScript Components: Mastering the Flash Component Architecture
Macromedia's architecture is like a chest filled with precious jewels,
and this book is quite simply the key to open it! One of the most
important tools provided with Flash is the Macromedia Component
Architecture: a framework of components written in ActionScript 2, based
on established design patterns, that provides a wealth of functionality
you can just bolt on to your Flash applications when desired. This can
save you an enormous amount of time during application development and
help you improve the quality of your code. What's more, the source code
is included, so if you can't find the component you need within the
component architecture, you can just modify existing components to create
your own! Expert Flash developer and author Antonio De Donatis gives you
everything you need to master Flash components. In the first part, he
shows you how the architecture works, how to create effective
component-based applications, and how to create your own custom
components from what's already provided. The second part shows how XML
can be used to effectively describe and dynamically create not only
single component instances, but whole applications based on any number of
components. The last part of the book is a comprehensive reference to
using all of the components already available in the Macromedia Component
Architecture. It includes a specific chapter dedicated to each of the UI
components like basic usage, component management, customization, and
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Foundation ActionScript for Flash 8 (Foundation)
ActionScript is the native scripting language of Flash. ActionScript
knowledge is essential within the world of Flash design and development,
as Flash remains a leading tool for cutting-edge interactive design and
development. ActionScript is what gives Flash its power, but with that
power comes a certain level of complexity, which can be intimidating.
This beginners book, significantly updated since the last edition, covers
all of the basics of ActionScript using the latest version of Flash,
Flash 8. The skills acquired by working through this book will enable you
to move on to more advanced friends of ED books such as Foundation PHP 5
for Flash, Foundation ActionScript Animation or Foundation XML for Flash.
This book contains all you need to understand and make use of
ActionScript, and to have some fun while learning. The Foundation series
teaching style is ideal if you're a non-programmer who wants to learn
Flash programming quickly and thoroughly. The authors teach the basics,
and provide you an all-around proficiency in ActionScript, as well as
Flash components within Flash 8. You'll gain the practical skills to
build ActionScript based Flash projects, including making initial design
decisions, structuring code, and testing. An ongoing case study means
that by the end of the book, you'll have constructed a cutting-edge Flash
site to showcase your newly learned skills.
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Object-Oriented ActionScript For Flash 8
With the release of Macromedia Flash 8, Flash is now the most powerful
and widely used client software for the web, and it's the only one that
runs on virtually every browser, on every platform. It also features
ActionScript, a scripting language with great object-oriented support. As
such, Flash is the ideal platform for producing sophisticated
object-oriented web applications. Complex applications demand a solid
understanding of object-oriented programming (OOP) techniques, regardless
of the language and platform used, and this book will provide all you
need. Object-Oriented ActionScript For Flash 8 teaches the theory and
practice of OOP with ActionScript. You do not need any extensive prior
programming experience, you just need to want to go beyond the usual
Flash interfaces. Authors, and working Flash developers, Peter Elst and
Todd Yard take you through the complete development cycle of a series of
related applications, using numerous step-by-step instructions. You'll be
able to develop highly reusable applications and services that leverage
the dynamic features in Flash. This book demonstrates professional OOP
skills and techniques that are completely transferable to other
programming languages and technologies, including Inheritance,
Polymorphism, managing classes, component development, consuming web
services, and much more. It also includes some cutting edge ActionScript
programming techniques, and animation and effects classes.
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Beginning ActionScript 2.0 (Wrox Beginning Guides)
Offering guidance in an exercise-oriented format that readers will find
Written by a well-known and well-respected Flash development expert,
this code-intensive guide shows readers how to work with objects, write
Contains complete coverage of the ActionScript language, including data
Addresses important topics such as understanding how code fits into a
Flash project and where it goes, working with new screen technology, and
scripting for video and sound
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Game Development with ActionScript (Game Development)
│ Are you ready to jump into the world of game development? "Game │
│ Development with ActionScript" is the guide that can show you the way! │
│ Youll cover the basics of programming with ActionScript and will │
│ explore the incredible development possibilities offered by Macromedia │
│ Flash MX 2004. You'll develop the animation techniques you need to │
│ keep players coming back for more. Transform your game as you learn │
│ how ActionScript can be used to create amazing sound effects that flow │
│ seamlessly into your games script. When youre ready, move on to │
│ advanced math and components topics that can take your game to new │
│ levels of realism. By the time you're finished, you'll be able to put │
│ everything you've learned together and begin creating amazing, eye- │
│ popping games!
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