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.NFO
  AdvancED ActionScript Components: Mastering the Flash  Component Architecture

  Macromedia's architecture is like a chest filled with precious jewels,    
  and this book is quite simply the key to open it! One of the most         
  important tools provided with Flash is the Macromedia Component           
  Architecture: a framework of components written in ActionScript 2, based  
  on established design patterns, that provides a wealth of functionality   
  you can just bolt on to your Flash applications when desired. This can    
  save you an enormous amount of time during application development and    
  help you improve the quality of your code. What's more, the source code   
  is included, so if you can't find the component you need within the       
  component architecture, you can just modify existing components to create 
  your own! Expert Flash developer and author Antonio De Donatis gives you  
  everything you need to master Flash components. In the first part, he     
  shows you how the architecture works, how to create effective             
  component-based applications, and how to create your own custom           
  components from what's already provided. The second part shows how XML    
  can be used to effectively describe and dynamically create not only       
  single component instances, but whole applications based on any number of 
  components. The last part of the book is a comprehensive reference to     
  using all of the components already available in the Macromedia Component 
  Architecture. It includes a specific chapter dedicated to each of the UI  
  components like basic usage, component management, customization, and
 ------------------------------------------------------------------------------

  Foundation ActionScript for Flash 8 (Foundation)

  ActionScript is the native scripting language of Flash. ActionScript      
  knowledge is essential within the world of Flash design and development,  
  as Flash remains a leading tool for cutting-edge interactive design and   
  development. ActionScript is what gives Flash its power, but with that    
  power comes a certain level of complexity, which can be intimidating.     
  This beginners book, significantly updated since the last edition, covers 
  all of the basics of ActionScript using the latest version of Flash,      
  Flash 8. The skills acquired by working through this book will enable you 
  to move on to more advanced friends of ED books such as Foundation PHP 5  
  for Flash, Foundation ActionScript Animation or Foundation XML for Flash. 
  This book contains all you need to understand and make use of             
  ActionScript, and to have some fun while learning. The Foundation series  
  teaching style is ideal if you're a non-programmer who wants to learn     
  Flash programming quickly and thoroughly. The authors teach the basics,   
  and provide you an all-around proficiency in ActionScript, as well as     
  Flash components within Flash 8. You'll gain the practical skills to      
  build ActionScript based Flash projects, including making initial design  
  decisions, structuring code, and testing. An ongoing case study means     
  that by the end of the book, you'll have constructed a cutting-edge Flash 
  site to showcase your newly learned skills. 
------------------------------------------------------------------------------
Object-Oriented ActionScript For Flash 8

  With the release of Macromedia Flash 8, Flash is now the most powerful    
  and widely used client software for the web, and it's the only one that   
  runs on virtually every browser, on every platform. It also features      
  ActionScript, a scripting language with great object-oriented support. As 
  such, Flash is the ideal platform for producing sophisticated             
  object-oriented web applications. Complex applications demand a solid     
  understanding of object-oriented programming (OOP) techniques, regardless 
  of the language and platform used, and this book will provide all you    
  need. Object-Oriented ActionScript For Flash 8 teaches the theory and     
  practice of OOP with ActionScript. You do not need any extensive prior    
  programming experience, you just need to want to go beyond the usual      
  Flash interfaces. Authors, and working Flash developers, Peter Elst and   
  Todd Yard take you through the complete development cycle of a series of  
  related applications, using numerous step-by-step instructions. You'll be 
  able to develop highly reusable applications and services that leverage   
  the dynamic features in Flash. This book demonstrates professional OOP    
  skills and techniques that are completely transferable to other           
  programming languages and technologies, including Inheritance,            
  Polymorphism, managing classes, component development, consuming web      
  services, and much more. It also includes some cutting edge ActionScript  
  programming techniques, and animation and effects classes.
-------------------------------------------------------------------------------
Beginning ActionScript 2.0 (Wrox Beginning Guides)

  Offering guidance in an exercise-oriented format that readers will find 
  Written by a well-known and well-respected Flash development expert,    
  this code-intensive guide shows readers how to work with objects, write   
  Contains complete coverage of the ActionScript language, including data 
  Addresses important topics such as understanding how code fits into a   
  Flash project and where it goes, working with new screen technology, and  
  scripting for video and sound
-------------------------------------------------------------------------------
Game Development with ActionScript (Game Development)

 │   Are you ready to jump into the world of game development? "Game         │ 
 │   Development with ActionScript" is the guide that can show you the way!  │ 
 │   Youll cover the basics of programming with ActionScript and will        │ 
 │   explore the incredible development possibilities offered by Macromedia  │ 
 │   Flash MX 2004. You'll develop the animation techniques you need to      │ 
 │   keep players coming back for more. Transform your game as you learn     │ 
 │   how ActionScript can be used to create amazing sound effects that flow  │ 
 │   seamlessly into your games script. When youre ready, move on to         │ 
 │   advanced math and components topics that can take your game to new      │ 
 │   levels of realism. By the time you're finished, you'll be able to put   │ 
 │   everything you've learned together and begin creating amazing, eye-     │ 
 │   popping games!
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