Foundation Actionscript 3.0 Animation: Making Things Move! (c) by
friends of ED
The type of the release is: eBook
In the PDF format with ISBN: 1590597915 and Pub Date: April 02, 2007
The size of the release is: 01 disks x 2.88mb
And released on: 05/26/2007
In this book, you'll learn
- All the ActionScript 3.0 (including math and trigonometry functions)
and Flash rendering techniques you'll need to start animating with code
- Basic motion principles such as velocity, acceleration, friction,
easing, and bouncing
- How to handle user interaction via the keyboard and mouse
- Advanced motion techniques such as springs, coordinate rotation,
conservation of momentum, and forward and inverse kinematics
- All the basic 3D concepts you need to do 3D in Flash, from simple
perspective to full 3D solids complete with backface culling and dynamic
lighting Flash has long been one of the most approachable, user-friendly
tools for creating web-based animations, games, and applications. This
has contributed to making it one of the most widely used programs for
creating interactive web content. With each new version of Flash,
ActionScript, its built-in scripting language, has become more powerful
and a little more complex, too. ActionScript, now at version 3.0, has
significantly matured as a programming language, bringing power and
speed only previously dreamed about to Flash-based animation, going far
beyond traditionally used keyframes and tweens. The material inside this
book covers everything you need to know to harness the power of
ActionScript 3.0. First, all the basics of script-based animation and
setting up an ActionScript 3.0 project are covered. An introduction to
object-oriented programming follows, with the new syntax, events, and
rendering techniques of ActionScript 3.0 explained, giving you the
confidence to use the language, whether starting from scratch or moving
up from ActionScript 2.0. The book goes on to provide information on all
the relevant trigonometry you will need, before moving on to physics
concepts such as acceleration, velocity, easing, springs, collision
detection, conservation of momentum, 3D, and forward and inverse
kinematics. In no time at all you'll both understand the concepts of
scripted animation and have the ability to create all manner of exciting
animations and games.
http://www.amazon.com/exec/obidos/tg/detail/-/1590597915/